Drugs

INF Trap

Most drug scripts give players something to sell.

INF Trap gives them an entire dealer ecosystem.

Burner phones. Street sales. Plugs. Connects. Production chains. Growing. Blunts. Reputation. Eight drug families. Ten progression tiers.

QBCore • ESX • DRUG ECONOMY • BURNER PHONE • STREET SALES • PRODUCTION


FROM CURB HUSTLER TO KINGPIN

INF Trap is built around a 10-tier reputation system.

Players start small and work into better suppliers, stronger connects, larger weights, and higher-value buyers.

Higher tiers unlock better product, bigger payouts, and deeper access to the economy.

Global multipliers let you tune pricing, reputation gain, and trust progression to your server.


THE BURNER PHONE

The entire dealer economy runs through a custom burner phone.

Included apps cover:

  • Plugs
  • Messages
  • Maps
  • Stash
  • Reputation
  • Leaderboards
  • Hardware
  • Growing
  • Settings

Players can filter which products they want opportunities for and specialize in what they move.


STREET SALES, PLUGS & CONNECTS

Sell directly to ambient NPCs with negotiated pricing, dynamic demand, witness reporting, and reputation-based police risk.

INF Trap also includes:

  • 30 hand-built plugs
  • 34 character-driven connects
  • Individual trust and cooldowns
  • Multiple buyers across drug families and weights
  • No tier restriction on street sales

Low-tier runners can move product for higher-tier dealers, making crew progression possible from day one.


FULL PRODUCTION CHAINS

Eight drug families support complete production paths.

Players can process, cook, press, weigh, package, and move product instead of simply buying one item and selling another.

Production includes:

  • Cook stations
  • Presses
  • Pyrex
  • Scales
  • Ounce and brick processing
  • Wholesale supply

The economy is built around tradeoffs between effort, volume, and margin.


GROWING & BLUNTS

Run a full grow cycle from seed to finished product.

Buy seeds, place lights and pots, plant, water, harvest, process, roll, and smoke.

Plants can die if neglected, and lifetime grower stats are tracked through the phone.

A custom blunt system also supports multiple strains, optional additives, stackable effects, and server-authoritative validation.


BUILT TO INTEGRATE

INF Hoods

Connect dealer progression directly to gangs, territories, and the larger criminal economy.

Police Dispatch

Supported dispatch systems can be detected automatically with a generic fallback.

Public Exports

Other resources can read player reputation and dealer tier for their own progression or access rules.


COMPATIBILITY

Frameworks

  • QBCore
  • ESX Beta

Inventory

  • ox_inventory
  • qb-inventory
  • one_inventory
  • bp_inventory

Target

  • ox_target
  • qb-target

Required

  • ox_lib
  • oxmysql


INCLUDED

  • 10-tier reputation system
  • Custom burner phone
  • 30 plugs
  • 34 connects
  • Street sales
  • Eight drug families
  • Production chains
  • Growing system
  • Blunt system
  • Leaderboards
  • Admin progression tools
  • Public exports
  • Open configuration


Anybody can sell a bag on the corner.

INF Trap gives players an entire underworld to climb through.

Tags: FiveM, QBCore, ESX, Escrow

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