Advanced Phone Bundle

Advanced Phone Bundle

$49.99

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Advanced Phone Bundle

Two phones. Two worlds. One complete ecosystem.

The Advanced Phone Bundle gives your city both sides of the game. Players can handle everyday business through a fully device-bound civilian smartphone, then switch over to the burner when it is time to tap in with plugs, move product, build connections, and climb through the streets.

This is not two basic phone UIs thrown into one package. Each resource is a complete standalone system built around physical inventory items, persistent data, server-authoritative validation, progression, and real consequences.

The Advanced Smartphone handles civilian life: calls, messages, banking, garages, betting, crews, notes, customization, and more.

The Advanced Trap Phone powers a complete underground drug economy: plugs, connects, reputation, cook stations, growing, processing, negotiation, street sales, dirty-money circulation, and over 60 finished products.

One phone keeps the city connected. The other keeps the streets moving.


Included Resource: Advanced Smartphone

inf-atlas — Civilian Phone OS for QBCore

video : https://youtu.be/QgAW49I8U90?si=iUFbhWFctxc7rNr6

inf-atlas is a device-bound smartphone operating system for QBCore. Every phone is a real inventory item with a unique serial number stored in its metadata.

Lose the phone, lose the data. Pick up somebody else’s phone, and you now have their device — provided you can get past their PIN.

The phone is not a simple UI overlay permanently tied to a character. It is a physical, transferable device. Players can drop it, sell it, trade it, or have it stolen. The data belongs to the phone itself, not the citizen ID.

What Ships with Advanced Smartphone

  • 10 home-screen apps:

    • Phone

    • Messages

    • Bank

    • Garage

    • Maps

    • Notes

    • BetZone

    • Crews

    • Sound — Version 2.0 Preview

    • Settings

  • Voice calls through pma-voice integration

  • Phone-to-ear call animations

  • Networked phone prop

  • SMS messaging

  • Group chats

  • Read receipts

  • Automatic contact-name resolution

  • Out-of-pocket message notifications

  • Built-in BetZone sportsbook

  • Football, basketball, and boxing betting

  • Live odds

  • Parlay betting

  • Anti-exploit rate limiting

  • Seasonal betting leaderboards

  • PIN-protected banking transfers

  • Cash-in-hand player-to-player transfers

  • Garage vehicle list

  • Vehicle location tracking

  • Phone-side impound payments

  • Crews app for organized group coordination

  • Encrypted Notes app

  • Device PIN lock

  • Custom wallpapers

  • Custom ringtones

  • Tap-feedback sounds

  • Material Design 3-inspired interface

  • Bone, amber, and deep-black visual palette

Inventory Support

  • qb-inventory

  • ox_inventory

  • Automatic inventory detection

Banking and Garage Compatibility

  • qb-banking

  • qb-garages

  • jg-advancedgarages

  • qs-advancedgarages

  • Automatic compatibility detection

Security and Architecture

The Advanced Smartphone uses a server-authoritative architecture throughout the resource.

Every money mutation, metadata update, and transaction is validated server-side and protected with rollback handling. Read endpoints are rate-limited to help prevent abuse, event spamming, duplication attempts, and common client-side exploits.

Built for servers that take security and exploit resistance seriously.


Included Resource: Advanced Trap Phone

inf-trap — Complete Drug Economy for QBCore

video: https://youtu.be/OyPzRo49Qx8?si=zzXUgKTngTm-Yu1-

inf-trap is a complete drug economy built for FiveM QBCore servers.

Players meet plug NPCs across 10 progression tiers, build trust through repeat purchases, and gradually unlock better suppliers, lower prices, larger quantities, and higher-level product access.

Raw materials are processed through placeable cook stations and turned into more than 60 finished products. Players can then sell their product to connect NPCs who send orders directly to the in-game burner phone, or move it on the street through ambient-ped sales with live price negotiation.

Plug Progression

The system includes 10 progression tiers built around repeat business and supplier trust.

As players continue purchasing from plugs, they gain access to:

  • Better suppliers

  • Improved pricing

  • Larger purchase quantities

  • Higher-tier ingredients

  • More valuable product opportunities

The economy naturally transitions from clean cash into dirty money. Lower-tier plugs accept cash, while higher-tier suppliers require black money.

This creates a built-in laundering loop where progression naturally removes dirty money from circulation instead of relying entirely on a separate artificial system.

Drug Production

Players can place and use five different production stations:

  • Weed Table

  • Drug Table

  • Drug Cooker

  • Pyrex Station

  • Drug Presser

These stations process raw materials into more than 60 finished drug products, including:

  • Five weed strains

  • Cocaine

  • Heroin

  • Methamphetamine

  • Crack cocaine

  • Fentanyl

  • Prescription pills

  • Lean

  • Additional processed and packaged products

Selling and Distribution

Finished product can be moved through two primary sales systems.

Connect Orders

Connect NPCs send product requests directly to the burner phone. Players receive order information, quantities, locations, and delivery opportunities through the phone’s messaging and progression systems.

Street Sales

Players can approach ambient pedestrians and attempt to sell directly on the street.

Street transactions include live price negotiation, allowing players and buyers to react to offers instead of every sale using one fixed value.

Burner Phone Applications

The included burner phone features nine applications:

  • Plugs

  • Messages

  • Maps

  • Stash

  • Reputation

  • Leaderboard

  • Hardware

  • Grow

  • Settings

Included Content

  • 66 inventory items

  • 30 plug characters

  • 30 connect characters

  • 10 supplier progression tiers

  • 5 placeable cook stations

  • More than 60 finished products

  • Full burner-phone NUI

  • Plug trust and reputation progression

  • Connect order system

  • Ambient pedestrian street sales

  • Live product-price negotiation

  • Dirty-money progression economy

  • Full weed-growing system

Real-World Drug Weight Math

The resource uses real-world-inspired weight calculations throughout its economy:

  • 28 grams per ounce

  • 454 grams per pound

  • 1,008 grams per kilo brick

These values are integrated into purchasing, processing, packaging, quantities, and product progression.

Inventory and Target Support

  • qb-inventory

  • ox_inventory

  • One Inventory

  • ox_target

Weed Growing

Version 1.6.0 introduced complete end-to-end weed growing as a free update for all existing owners.

Players can grow their own weed, process the harvested material, package finished strains, and feed the results directly back into the larger plug, connect, selling, and reputation economy.


Bundle Highlights

  • Two complete premium phone resources

  • Civilian smartphone and underground burner-phone ecosystem

  • Physical, inventory-based devices

  • QBCore support

  • qb-inventory support

  • ox_inventory support

  • Server-authoritative architecture

  • Exploit-resistant transaction validation

  • Civilian communications, banking, garages, betting, and crews

  • Complete drug-production and distribution economy

  • Progression-based suppliers and reputation

  • More than 60 finished drug products

  • Persistent device-bound smartphone data

  • Continued updates from a solo developer

Built and maintained by Infamous Development.

Premium systems built different — one phone for the city, one phone for the streets.