Advanced Phone Bundle
Two phones. Two worlds. One complete ecosystem.
The Advanced Phone Bundle gives your city both sides of the game. Players can handle everyday business through a fully device-bound civilian smartphone, then switch over to the burner when it is time to tap in with plugs, move product, build connections, and climb through the streets.
This is not two basic phone UIs thrown into one package. Each resource is a complete standalone system built around physical inventory items, persistent data, server-authoritative validation, progression, and real consequences.
The Advanced Smartphone handles civilian life: calls, messages, banking, garages, betting, crews, notes, customization, and more.
The Advanced Trap Phone powers a complete underground drug economy: plugs, connects, reputation, cook stations, growing, processing, negotiation, street sales, dirty-money circulation, and over 60 finished products.
One phone keeps the city connected. The other keeps the streets moving.
Included Resource: Advanced Smartphone
inf-atlas — Civilian Phone OS for QBCore
video : https://youtu.be/QgAW49I8U90?si=iUFbhWFctxc7rNr6
inf-atlas is a device-bound smartphone operating system for QBCore. Every phone is a real inventory item with a unique serial number stored in its metadata.
Lose the phone, lose the data. Pick up somebody else’s phone, and you now have their device — provided you can get past their PIN.
The phone is not a simple UI overlay permanently tied to a character. It is a physical, transferable device. Players can drop it, sell it, trade it, or have it stolen. The data belongs to the phone itself, not the citizen ID.
What Ships with Advanced Smartphone
10 home-screen apps:
Phone
Messages
Bank
Garage
Maps
Notes
BetZone
Crews
Sound — Version 2.0 Preview
Settings
Voice calls through pma-voice integration
Phone-to-ear call animations
Networked phone prop
SMS messaging
Group chats
Read receipts
Automatic contact-name resolution
Out-of-pocket message notifications
Built-in BetZone sportsbook
Football, basketball, and boxing betting
Live odds
Parlay betting
Anti-exploit rate limiting
Seasonal betting leaderboards
PIN-protected banking transfers
Cash-in-hand player-to-player transfers
Garage vehicle list
Vehicle location tracking
Phone-side impound payments
Crews app for organized group coordination
Encrypted Notes app
Device PIN lock
Custom wallpapers
Custom ringtones
Tap-feedback sounds
Material Design 3-inspired interface
Bone, amber, and deep-black visual palette
Inventory Support
qb-inventory
ox_inventory
Automatic inventory detection
Banking and Garage Compatibility
qb-banking
qb-garages
jg-advancedgarages
qs-advancedgarages
Automatic compatibility detection
Security and Architecture
The Advanced Smartphone uses a server-authoritative architecture throughout the resource.
Every money mutation, metadata update, and transaction is validated server-side and protected with rollback handling. Read endpoints are rate-limited to help prevent abuse, event spamming, duplication attempts, and common client-side exploits.
Built for servers that take security and exploit resistance seriously.
Included Resource: Advanced Trap Phone
inf-trap — Complete Drug Economy for QBCore
video: https://youtu.be/OyPzRo49Qx8?si=zzXUgKTngTm-Yu1-
inf-trap is a complete drug economy built for FiveM QBCore servers.
Players meet plug NPCs across 10 progression tiers, build trust through repeat purchases, and gradually unlock better suppliers, lower prices, larger quantities, and higher-level product access.
Raw materials are processed through placeable cook stations and turned into more than 60 finished products. Players can then sell their product to connect NPCs who send orders directly to the in-game burner phone, or move it on the street through ambient-ped sales with live price negotiation.
Plug Progression
The system includes 10 progression tiers built around repeat business and supplier trust.
As players continue purchasing from plugs, they gain access to:
Better suppliers
Improved pricing
Larger purchase quantities
Higher-tier ingredients
More valuable product opportunities
The economy naturally transitions from clean cash into dirty money. Lower-tier plugs accept cash, while higher-tier suppliers require black money.
This creates a built-in laundering loop where progression naturally removes dirty money from circulation instead of relying entirely on a separate artificial system.
Drug Production
Players can place and use five different production stations:
Weed Table
Drug Table
Drug Cooker
Pyrex Station
Drug Presser
These stations process raw materials into more than 60 finished drug products, including:
Five weed strains
Cocaine
Heroin
Methamphetamine
Crack cocaine
Fentanyl
Prescription pills
Lean
Additional processed and packaged products
Selling and Distribution
Finished product can be moved through two primary sales systems.
Connect Orders
Connect NPCs send product requests directly to the burner phone. Players receive order information, quantities, locations, and delivery opportunities through the phone’s messaging and progression systems.
Street Sales
Players can approach ambient pedestrians and attempt to sell directly on the street.
Street transactions include live price negotiation, allowing players and buyers to react to offers instead of every sale using one fixed value.
Burner Phone Applications
The included burner phone features nine applications:
Plugs
Messages
Maps
Stash
Reputation
Leaderboard
Hardware
Grow
Settings
Included Content
66 inventory items
30 plug characters
30 connect characters
10 supplier progression tiers
5 placeable cook stations
More than 60 finished products
Full burner-phone NUI
Plug trust and reputation progression
Connect order system
Ambient pedestrian street sales
Live product-price negotiation
Dirty-money progression economy
Full weed-growing system
Real-World Drug Weight Math
The resource uses real-world-inspired weight calculations throughout its economy:
28 grams per ounce
454 grams per pound
1,008 grams per kilo brick
These values are integrated into purchasing, processing, packaging, quantities, and product progression.
Inventory and Target Support
qb-inventory
ox_inventory
One Inventory
ox_target
Weed Growing
Version 1.6.0 introduced complete end-to-end weed growing as a free update for all existing owners.
Players can grow their own weed, process the harvested material, package finished strains, and feed the results directly back into the larger plug, connect, selling, and reputation economy.
Bundle Highlights
Two complete premium phone resources
Civilian smartphone and underground burner-phone ecosystem
Physical, inventory-based devices
QBCore support
qb-inventory support
ox_inventory support
Server-authoritative architecture
Exploit-resistant transaction validation
Civilian communications, banking, garages, betting, and crews
Complete drug-production and distribution economy
Progression-based suppliers and reputation
More than 60 finished drug products
Persistent device-bound smartphone data
Continued updates from a solo developer
Built and maintained by Infamous Development.
Premium systems built different — one phone for the city, one phone for the streets.