Advanced Waypoint System

Advanced Waypoint System

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# 📍 inf-waypoints

🛰️ A 3D Waypoint System — built different.


Forget the flat map blip. **inf-waypoints** turns every destination into a living beacon in the world — a custom-built light beam that plants on real ground and climbs into the sky, capped with a floating marker and a live distance count. 🎯


🚫 No template. No borrowed assets. Every pixel custom, every line by one dev.


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 🔥 Why it hits


- ✨ **A beam that's alive** — rising energy and a steady pulse, tapering as the light bleeds into the air.

- 🌎 **It actually touches the ground** — resolves real terrain height and plants on the floor instead of floating at a guess. Locks on once, stays locked.

- 🧭 **Made for no-minimap servers** — waypoint off-screen? A directional arrow pins to the screen edge and shows you which way to start moving, on foot or behind the wheel. Beam back in view? Pure immersion, arrow gone.

- 🎨 **Every player makes it theirs** — fully customizable, live, in-game.


 🛠️ Customize in-game — `/waypoint`


🎨 Beam color · 🔶 Marker color · 📏 Beam height · ↔️ Beam width · 🔍 Icon size · 🏷️ Label · 📊 Distance toggle · 🧭 Off-screen arrow toggle.


👀 Live preview while you tweak. 💾 Saved per player, every session.


## 🔌 Plug and play


Works with **any** script that sets a waypoint — manual map clicks, auto-objectives, deliveries, jobs. If it sets a waypoint, the beacon follows it. Zero integration. ✅


⚙️ Compatibility


- 🧩 **Standalone** — framework-agnostic. QBCore, ESX, or pure standalone.

- 📦 **Dependency:** ox_lib

- 🪶 No inventory. No core. No bloat.


🎁 What you get


- 📝 Open `config.lua` — tune distances, anchoring, render feel, and defaults

- 📚 Full documentation

- 🚀 **Early access** — actively developed, future updates included


💬 Support


Discord: **discord.gg/bh77yjDegd**


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*Scripts built different. By one dev. For the streets.* 🐺