# 📍 inf-waypoints
🛰️ A 3D Waypoint System — built different.
Forget the flat map blip. **inf-waypoints** turns every destination into a living beacon in the world — a custom-built light beam that plants on real ground and climbs into the sky, capped with a floating marker and a live distance count. 🎯
🚫 No template. No borrowed assets. Every pixel custom, every line by one dev.
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🔥 Why it hits
- ✨ **A beam that's alive** — rising energy and a steady pulse, tapering as the light bleeds into the air.
- 🌎 **It actually touches the ground** — resolves real terrain height and plants on the floor instead of floating at a guess. Locks on once, stays locked.
- 🧭 **Made for no-minimap servers** — waypoint off-screen? A directional arrow pins to the screen edge and shows you which way to start moving, on foot or behind the wheel. Beam back in view? Pure immersion, arrow gone.
- 🎨 **Every player makes it theirs** — fully customizable, live, in-game.
🛠️ Customize in-game — `/waypoint`
🎨 Beam color · 🔶 Marker color · 📏 Beam height · ↔️ Beam width · 🔍 Icon size · 🏷️ Label · 📊 Distance toggle · 🧭 Off-screen arrow toggle.
👀 Live preview while you tweak. 💾 Saved per player, every session.
## 🔌 Plug and play
Works with **any** script that sets a waypoint — manual map clicks, auto-objectives, deliveries, jobs. If it sets a waypoint, the beacon follows it. Zero integration. ✅
⚙️ Compatibility
- 🧩 **Standalone** — framework-agnostic. QBCore, ESX, or pure standalone.
- 📦 **Dependency:** ox_lib
- 🪶 No inventory. No core. No bloat.
🎁 What you get
- 📝 Open `config.lua` — tune distances, anchoring, render feel, and defaults
- 📚 Full documentation
- 🚀 **Early access** — actively developed, future updates included
💬 Support
Discord: **discord.gg/bh77yjDegd**
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*Scripts built different. By one dev. For the streets.* 🐺