Waypoints

[h: INF-WAYPOINTS]


Turn the map waypoint into something you can actually see.


inf-waypoints transforms normal GTA waypoints into a living 3D beacon — planted on the real ground, stretching into the sky, with a floating marker and live distance display.


[badges: Standalone,QBCore,ESX,ox_lib]


[stats: 3D=World Beacon|Live=Distance|0=Integration Required|Per-Player=Customization]


[callout: If a script sets a waypoint, inf-waypoints follows it.]


[divider]


[h: FORGET THE FLAT MAP BLIP]


[feature: location-dot|LIVING 3D BEACON|A custom animated beam rises directly from your destination with flowing energy, pulse effects, and a floating world marker.]


[feature: mountain|REAL GROUND ANCHORING|Terrain height is resolved automatically so the beacon plants on the actual ground instead of floating above or disappearing below it.]


[feature: ruler|LIVE DISTANCE|Players can see exactly how far they are from their destination directly on the world marker.]


Set the waypoint.


Look toward the horizon.


There it is.


[divider]


[h: BUILT FOR NO-MINIMAP SERVERS]


Don't know which direction to start driving?


You don't need the map open.


[feature: compass|OFF-SCREEN GUIDANCE|When the waypoint leaves your view, a directional arrow automatically pins to the edge of the screen and points toward your destination.]


Turn toward the beacon and the arrow disappears.


[callout: Guidance when you need it. Pure immersion when you don't.]


[divider]


[h: MAKE IT YOURS]


Run `/waypoint` and customize the system live in-game.


[feature: palette|LIVE CUSTOMIZATION|Change the look and behavior of your waypoint while watching the result update in real time.]


[list: Beam Color|Marker Color|Beam Height|Beam Width|Icon Size|Custom Label|Distance Display|Off-Screen Arrow]


Preferences save per player and return automatically next session.


[divider]


[h: ZERO-INTEGRATION COMPATIBILITY]


inf-waypoints watches the game's waypoint system itself.


That means it works with far more than manually clicking the map.


[feature: plug|ANY SCRIPT. SAME BEACON.|Jobs, deliveries, missions, objectives, GPS systems, or anything else that sets a normal GTA waypoint automatically gets the 3D beacon.]


No exports.


No bridge.


No editing every resource on your server.


[callout: It sets a waypoint. inf-waypoints makes it 3D.]


[divider]


[h: LIGHTWEIGHT BY DESIGN]


[badges: Standalone,QBCore,ESX,ox_lib]


[specs: Framework=Standalone / Framework Agnostic|Dependency=ox_lib|Inventory=None|Integration=None|Configuration=Open]


No inventory dependency.


No framework dependency.


No unnecessary systems attached.


[divider]


[h: OPEN & CUSTOMIZABLE]


[feature: code|OPEN CONFIG|Tune render distances, ground anchoring, visual behavior, and default settings through config.lua.]


[feature: book|DOCUMENTED|Full documentation is included for installation and configuration.]


[feature: rotate|FUTURE UPDATES|Actively developed with future updates included.]


[divider]


[stats: Any=Waypoint|Real=Ground Position|Live=Customization|Zero=Integration]


[callout: Stop staring at the minimap. Look at the world.]


[h: SET IT. SEE IT. DRIVE.]


A waypoint system built for immersion.


Scripts built different. By one dev. For the streets.


[divider]


[h: SUPPORT]


Discord: discord.gg/bh77yjDegd


— Infamous Development

Waypoints

9.99 USD

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