[h: INF-WAYPOINTS]
Turn the map waypoint into something you can actually see.
inf-waypoints transforms normal GTA waypoints into a living 3D beacon — planted on the real ground, stretching into the sky, with a floating marker and live distance display.
[badges: Standalone,QBCore,ESX,ox_lib]
[stats: 3D=World Beacon|Live=Distance|0=Integration Required|Per-Player=Customization]
[callout: If a script sets a waypoint, inf-waypoints follows it.]
[divider]
[h: FORGET THE FLAT MAP BLIP]
[feature: location-dot|LIVING 3D BEACON|A custom animated beam rises directly from your destination with flowing energy, pulse effects, and a floating world marker.]
[feature: mountain|REAL GROUND ANCHORING|Terrain height is resolved automatically so the beacon plants on the actual ground instead of floating above or disappearing below it.]
[feature: ruler|LIVE DISTANCE|Players can see exactly how far they are from their destination directly on the world marker.]
Set the waypoint.
Look toward the horizon.
There it is.
[divider]
[h: BUILT FOR NO-MINIMAP SERVERS]
Don't know which direction to start driving?
You don't need the map open.
[feature: compass|OFF-SCREEN GUIDANCE|When the waypoint leaves your view, a directional arrow automatically pins to the edge of the screen and points toward your destination.]
Turn toward the beacon and the arrow disappears.
[callout: Guidance when you need it. Pure immersion when you don't.]
[divider]
[h: MAKE IT YOURS]
Run `/waypoint` and customize the system live in-game.
[feature: palette|LIVE CUSTOMIZATION|Change the look and behavior of your waypoint while watching the result update in real time.]
[list: Beam Color|Marker Color|Beam Height|Beam Width|Icon Size|Custom Label|Distance Display|Off-Screen Arrow]
Preferences save per player and return automatically next session.
[divider]
[h: ZERO-INTEGRATION COMPATIBILITY]
inf-waypoints watches the game's waypoint system itself.
That means it works with far more than manually clicking the map.
[feature: plug|ANY SCRIPT. SAME BEACON.|Jobs, deliveries, missions, objectives, GPS systems, or anything else that sets a normal GTA waypoint automatically gets the 3D beacon.]
No exports.
No bridge.
No editing every resource on your server.
[callout: It sets a waypoint. inf-waypoints makes it 3D.]
[divider]
[h: LIGHTWEIGHT BY DESIGN]
[badges: Standalone,QBCore,ESX,ox_lib]
[specs: Framework=Standalone / Framework Agnostic|Dependency=ox_lib|Inventory=None|Integration=None|Configuration=Open]
No inventory dependency.
No framework dependency.
No unnecessary systems attached.
[divider]
[h: OPEN & CUSTOMIZABLE]
[feature: code|OPEN CONFIG|Tune render distances, ground anchoring, visual behavior, and default settings through config.lua.]
[feature: book|DOCUMENTED|Full documentation is included for installation and configuration.]
[feature: rotate|FUTURE UPDATES|Actively developed with future updates included.]
[divider]
[stats: Any=Waypoint|Real=Ground Position|Live=Customization|Zero=Integration]
[callout: Stop staring at the minimap. Look at the world.]
[h: SET IT. SEE IT. DRIVE.]
A waypoint system built for immersion.
Scripts built different. By one dev. For the streets.
[divider]
[h: SUPPORT]
Discord: discord.gg/bh77yjDegd
— Infamous Development