Garages

INF Garage

Every garage script stores vehicles.

INF Garage remembers them.

Full vehicle-condition persistence. In-game garage creation. Crash-safe reconciliation. Paid parking. Mileage tracking. Deep integrations. Real vehicle ownership.

QBCore • ESX • GARAGES • VEHICLE PERSISTENCE • IMPOUND • HOUSING • MILEAGE


YOUR VEHICLE COMES BACK THE WAY YOU LEFT IT

Park a wrecked car and it comes back wrecked.

Engine health. Body damage. Dirt. Broken windows. Damaged doors. Burst tyres. Fuel. Modifications.

Everything persists.

INF Garage restores modifications first, then reapplies the saved vehicle condition afterward so GTA's modification system cannot silently repair the vehicle.

A garage should never be cheaper than a mechanic.


BUILD GARAGES IN-GAME

No coordinate copying. No external configurator.

Type /garageadmin, choose Place a new garage, and build the entire location inside the world.

Place the attendant using live ghost placement.

Add parking bays with a real vehicle preview.

Rotate each vehicle with Q and E until it sits exactly how you want it.

What you place is what players use.


LIVE PARKING FLOOR PLANS

Every garage can display a top-down view of its parking spaces.

Open bays are available.

Filled bays are occupied.

Players can immediately see whether there is room without reading through menus or checking counters.

Available parking markers also appear in-world while driving.

If the garage is full, there is nowhere to park.


BUILT TO SURVIVE RESTARTS

Clean shutdown handlers do not help when a server crashes.

INF Garage reconciles vehicle state on startup.

Before returning anything, it checks whether the vehicle still physically exists in the world.

Restart the resource while players are driving and their vehicles stay exactly where they are.

If a vehicle is destroyed, the garage can detect it the next time the owner opens the garage and make it available again.

No admin intervention required.


PARKING THAT CAN COST MONEY

Every garage can have its own parking rate:

  • Free

  • Daily

  • Weekly

  • Monthly

Downtown parking can charge.

A player's driveway can stay free.

Charges accrue while the vehicle is stored and settle when it is retrieved.

Players are never billed while offline.

Accrual can be capped, and an unpaid balance never permanently takes the vehicle away.

The amount owed is always shown before retrieval.


COMPLETE GARAGE FEATURES

  • Public garages

  • Private garages

  • House garages

  • Impound release

  • Cars, boats, and aircraft

  • Vehicle co-owners

  • Paid garage transfers

  • Rename vehicles

  • Favourite vehicles

  • Real mileage tracking

  • Persistent fuel

  • Persistent fuel grade

  • Full condition persistence

  • Server-authoritative spawning

  • Double-spawn protection

  • Per-garage attendants

  • Target or marker interaction

  • Custom map blips

  • Discord logging

  • Admin vehicle manager

  • Vehicle recovery tools


REAL MILEAGE

Vehicles track how far they have actually been driven.

Mileage persists permanently and can be accessed by other resources.

That means dealerships, resale systems, mechanic scripts, and other vehicle resources can make decisions based on the vehicle's real history instead of treating every car like it just left the showroom.


VEHICLE KEY INTEGRATIONS

INF Garage supports multiple vehicle-key ownership models instead of forcing every resource through the same behavior.

Supported integrations include:

  • qb-vehiclekeys

  • qbx_vehiclekeys

  • qs-vehiclekeys

  • wasabi_carlock

  • MrNewbVehicleKeys

  • Renewed-Vehiclekeys

  • mk_vehiclekeys

  • jaksam

  • t1ger

  • cd_garage

  • okokGarage

  • ic3d

  • tgiann-hotwire

  • INF Vehicle Keys

The garage can grant keys, restore ignition state, or leave ownership completely to the external resource depending on the integration.


FUEL INTEGRATIONS

Fuel and fuel grade persist with the vehicle.

Supported integrations include:

  • INF Fuel

  • ox_fuel

  • LegacyFuel

  • qb-fuel

  • qs-fuelstations

  • rcore_fuel

  • lc_fuel

  • ps-fuel

  • lj-fuel

  • cdn-fuel

  • ti_fuel

  • sna-fuel

  • x-fuel

  • okokGasStation

  • hyon_gas_station

Electric vehicles do not suddenly come back running on petrol.


HOUSING INTEGRATIONS

House garages connect directly with supported housing resources.

  • INF Housing

  • rx-housing

  • ps-housing

  • qb-houses

  • qs-housing

Other housing resources can integrate through documented exports.


BUILT TO INTEGRATE

A public API lets external resources control vehicles without fighting the garage.

Use it with:

  • Dealerships

  • Vehicle rentals

  • Valet systems

  • External impounds

  • Vehicle resale

  • Job fleets

  • Housing resources

External resources can temporarily take control of a vehicle using an external state.

While they hold it, INF Garage will not spawn it, reconcile it, or interfere with it.


ADMIN TOOLS

Manage garages and vehicles without touching the database.

  • Create garages in-game

  • Place attendants

  • Create and rotate parking bays

  • Configure rates

  • Configure vehicle types

  • Search any vehicle by plate

  • Inspect vehicle state

  • Recover stuck vehicles

  • Run reconciliation manually

/garagestate

/garagesweep

A stuck vehicle should not require a server restart.


AUTOMATIC INTEGRATION DETECTION

INF Garage detects supported integrations at startup.

The console banner shows which framework, targeting system, key resource, fuel resource, and other supported dependencies were found.

One console paste gives support a clear picture of the server stack.


COMPATIBILITY

Frameworks

  • QBCore

  • ESX Legacy

Target Systems

  • qb-target

  • ox_target

  • Marker fallback

Vehicle Keys

  • 14 supported integrations

Fuel

  • 15 supported integrations

Housing

  • INF Housing

  • rx-housing

  • ps-housing

  • qb-houses

  • qs-housing

Required

  • ox_lib

  • oxmysql


INCLUDED

  • Fully open config.lua

  • Complete SQL schema

  • README

  • Changelog

  • Open bridge/ folder

  • Editable integration adapters

  • Documented exports


Your players already expect their car to still be there.

Now it comes back exactly how they left it.

Tags: FiveM, QBCore, ESX, Garages, Vehicle Persistence, Impound, Escrow

Garages

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