HUD

INF HUD

Most HUDs keep adding more.

INF HUD gets out of the way.

Four status rings. Radial speedometer. Voice indicators. Seatbelt alerts. Minimap control. Player customization. Everything you need without turning the screen into a dashboard.

QBCore • PLAYER HUD • SPEEDOMETER • PMA-VOICE • FUEL INTEGRATION • CUSTOMIZATION


EVERYTHING AT A GLANCE

Health. Hunger. Thirst. Stamina. Optional armor.

Four clean rings stay centered at the bottom of the screen, with critical stats changing color and pulsing when they get low.

Players can choose from seven ring shapes, adjust sizing, toggle backgrounds, and customize colors.


VEHICLE HUD

Entering a vehicle brings up a clean radial speedometer.

Speed sweeps the outer gauge while fuel fills the inner arc. Low fuel automatically shifts to the critical color.

INF HUD automatically detects:

  • INF Fuel
  • rcore_fuel
  • LegacyFuel
  • ox_fuel
  • ps-fuel
  • cdn-fuel
  • lj-fuel

If no supported fuel resource is installed, native fuel is used automatically.


VOICE & SEATBELT

With pma-voice, the microphone indicator only appears while the player is speaking.

The ring reflects proximity range and switches to a headset when transmitting over radio.

Seatbelt integration can also provide an unbuckled warning chime while driving, automatically ignoring motorcycles, boats, and vehicles where a belt does not make sense.


MINIMAP CONTROL

Control when players can see the minimap.

Configure it independently for:

  • On foot
  • In vehicles

Perfect for immersive servers that want players learning the city instead of constantly following a map.


PLAYERS MAKE IT THEIRS

Use /hud to open the customization panel.

Players can change:

  • Ring shape
  • Icon colors
  • Critical color
  • HUD size
  • Icon backgrounds
  • Speedometer position
  • Speedometer size
  • Speedometer colors

Changes preview live and save per player without requiring a database.

Your config.lua remains the server-wide baseline and reset point.


SERVER BRANDING

Add your own logo watermark directly to the HUD.

Configure its position, size, and opacity to match the rest of your server identity.


BUILT LEAN

INF HUD is display-only.

It reads states your server already maintains and writes nothing back.

One lightweight poller handles the data, while the UI only updates when something actually changes.

No database.

No unnecessary dependency stack.

No feature bloat.


COMPATIBILITY

Framework

  • QBCore

Optional

  • pma-voice
  • qb-smallresources or compatible seatbelt resource
  • Supported fuel resource

Fuel

INF Fuel • rcore_fuel • LegacyFuel • ox_fuel • ps-fuel • cdn-fuel • lj-fuel • Native fallback


INCLUDED

  • Status HUD
  • Radial speedometer
  • Player customization panel
  • Fuel integrations
  • Voice integration
  • Seatbelt alerts
  • Minimap controls
  • Server watermark
  • Open config.lua
  • Open UI files


Your players should notice the game.

Not the HUD sitting on top of it.

Tags: FiveM, QBCore, HUD, Escrow

HUD

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