INF Backpacks
Most backpack scripts give players extra inventory space.
INF Backpacks gives every bag its own inventory.
Wearable backpacks. Duffle bags. Persistent storage. Custom bag creation. Search-and-rob mechanics. Physical items that carry their contents wherever they go.
QBCore • ESX • BACKPACKS • PHYSICAL STORAGE • PLAYER ROBBERY • CUSTOM BAGS
THE BAG IS THE STORAGE
Every backpack exists as a physical inventory item with its own unique stash.
Drop it.
Trade it.
Put it in a trunk.
Lose it.
Get robbed for it.
The contents stay with that specific bag.
Two identical backpacks are still two completely different inventories.
THREE BAG TIERS
INF Backpacks includes three bags out of the box:
Small Backpack
Backpack
Duffle Bag
Each can have its own slot count and weight limit.
The highest-tier bag a player is carrying can automatically appear on their back.
BUILD BAGS IN-GAME
Use /bagadmin to create and configure bags without editing config files.
Set:
Item name
Display label
Slots
Weight
Male drawable
Female drawable
Texture
Prop model
Preview the bag directly on your character.
Prop-based bags can be positioned live using the tuning tool, then saved and pushed to players without restarting the resource.
CUSTOM CLOTHING SUPPORT
Running a custom clothing pack?
Enter the drawable ID.
Done.
You can also use prop models for standalone bag assets.
That means custom backpacks can be added without modifying the resource itself.
SEARCH & ROB
Target another player and access the bag they are wearing when they are:
Cuffed
Downed
Hands-up
Leave robbery available to everyone or restrict it to specific jobs such as police.
Because the storage belongs to the physical bag, taking the bag means taking what is inside it too.
STORAGE RULES
Bags cannot be placed inside other bags.
You can also block:
Weapons
Cash
Specific custom items
Restrictions are enforced based on the active inventory system.
BUILT TO INTEGRATE
Public exports let other resources interact with the bag system.
Use them for:
Police systems
Robbery scripts
Housing
Custom inventory interactions
Character systems
Available functionality includes reading the worn bag, opening another player's bag, and accessing bag definitions.
COMPATIBILITY
Frameworks
QBCore
ESX
Inventory
ox_inventory
qb-inventory
qb-inventory legacy
qs-inventory
Target
ox_target
qb-target
Required
oxmysql
Everything auto-detects, with manual overrides available when needed.
INCLUDED
Three default bag tiers
Unique per-bag storage
In-game bag creator
Live bag preview
Prop positioning tool
Custom clothing support
Search-and-rob system
Blocked-item controls
Public exports
Included icons
Open
config.luaOpen NUI files
Documentation
A backpack should not just make your pockets bigger.
It should be something another player can actually take from you.
Tags: FiveM, QBCore, ESX, Escrow