Backpacks

INF Backpacks

Most backpack scripts give players extra inventory space.

INF Backpacks gives every bag its own inventory.

Wearable backpacks. Duffle bags. Persistent storage. Custom bag creation. Search-and-rob mechanics. Physical items that carry their contents wherever they go.

QBCore • ESX • BACKPACKS • PHYSICAL STORAGE • PLAYER ROBBERY • CUSTOM BAGS


THE BAG IS THE STORAGE

Every backpack exists as a physical inventory item with its own unique stash.

Drop it.

Trade it.

Put it in a trunk.

Lose it.

Get robbed for it.

The contents stay with that specific bag.

Two identical backpacks are still two completely different inventories.


THREE BAG TIERS

INF Backpacks includes three bags out of the box:

  • Small Backpack

  • Backpack

  • Duffle Bag

Each can have its own slot count and weight limit.

The highest-tier bag a player is carrying can automatically appear on their back.


BUILD BAGS IN-GAME

Use /bagadmin to create and configure bags without editing config files.

Set:

  • Item name

  • Display label

  • Slots

  • Weight

  • Male drawable

  • Female drawable

  • Texture

  • Prop model

Preview the bag directly on your character.

Prop-based bags can be positioned live using the tuning tool, then saved and pushed to players without restarting the resource.


CUSTOM CLOTHING SUPPORT

Running a custom clothing pack?

Enter the drawable ID.

Done.

You can also use prop models for standalone bag assets.

That means custom backpacks can be added without modifying the resource itself.


SEARCH & ROB

Target another player and access the bag they are wearing when they are:

  • Cuffed

  • Downed

  • Hands-up

Leave robbery available to everyone or restrict it to specific jobs such as police.

Because the storage belongs to the physical bag, taking the bag means taking what is inside it too.


STORAGE RULES

Bags cannot be placed inside other bags.

You can also block:

  • Weapons

  • Cash

  • Specific custom items

Restrictions are enforced based on the active inventory system.


BUILT TO INTEGRATE

Public exports let other resources interact with the bag system.

Use them for:

  • Police systems

  • Robbery scripts

  • Housing

  • Custom inventory interactions

  • Character systems

Available functionality includes reading the worn bag, opening another player's bag, and accessing bag definitions.


COMPATIBILITY

Frameworks

  • QBCore

  • ESX

Inventory

  • ox_inventory

  • qb-inventory

  • qb-inventory legacy

  • qs-inventory

Target

  • ox_target

  • qb-target

Required

  • oxmysql

Everything auto-detects, with manual overrides available when needed.


INCLUDED

  • Three default bag tiers

  • Unique per-bag storage

  • In-game bag creator

  • Live bag preview

  • Prop positioning tool

  • Custom clothing support

  • Search-and-rob system

  • Blocked-item controls

  • Public exports

  • Included icons

  • Open config.lua

  • Open NUI files

  • Documentation


A backpack should not just make your pockets bigger.

It should be something another player can actually take from you.

Tags: FiveM, QBCore, ESX, Escrow

Backpacks

29.99 USD

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