Dog
Most pet scripts give players a spawn toggle.
INF Dog gives them something to take care of.
Adoption. Naming. Hunger. Thirst. Vet care. Bond progression. Kennels. Vehicle riding. Persistent ownership. Real consequences.
QBCore • ESX • PET SYSTEM • DOG OWNERSHIP • NEEDS • BONDING
ADOPT IT. DON’T SPAWN IT.
Players adopt their dog from a placeable broker.
Choose the breed.
Give it a name.
Buy food and water.
Take it home.
Each player can own one dog, with configurable breeds and support for addon peds.
The dog becomes part of the character instead of something summoned from a keybind.
A FOLLOW THAT LOOKS RIGHT
Dogs automatically blend between walking, running, and sprinting to match the player’s pace.
Control them through the F9 menu or target the dog directly.
Commands include:
- Sit
- Stay
- Follow
- Run Home
Dogs can also ride properly inside vehicles instead of sitting awkwardly or T-posing in the seat.
NEEDS WITH CONSEQUENCES
Hunger and thirst drain over real time.
Feed the dog using:
- inf_dog_food
- inf_dog_water
Vet care also matters.
Take the dog in on schedule or risk losing it permanently.
Neglect the checkup long enough and the dog is gone.
Players can also surrender their dog at any time.
That decision is permanent.
BUILD THE BOND
Relationship bond grows while the dog is out with the player and properly cared for.
It is intentionally designed as a long-term progression system.
Keep the dog fed.
Keep it healthy.
Spend time with it.
The bond becomes a cosmetic marker of how long the player has actually cared for that animal.
HOME BASE
Players can place a dog-house kennel as the dog’s home location.
Send the dog home.
Store it safely.
Bring it back out when needed.
The kennel gives ownership a permanent place in the world.
BUILT TO LAST
Ownership, needs, name, and bond all persist through relogs and server restarts.
Configure:
- Adoption prices
- Payment account
- Vet timing
- Bond progression
- Breeds
- Follow behavior
- Needs drain
- Kennel behavior
The system adapts to your server instead of forcing one fixed pace.
COMPATIBILITY
Frameworks
- QBCore
- ESX
Inventory
- qb-inventory
- ox_inventory
Target
- qb-target
- ox_target
Required
- ox_lib
- oxmysql
- qb-core or es_extended
INCLUDED
- Dog adoption
- Custom naming
- Breed selection
- Adaptive follow behavior
- Sit, Stay, Follow, Run Home
- Vehicle riding
- Hunger and thirst
- Vet care
- Bond progression
- Permanent surrender
- Dog-house kennel
- Persistent ownership
- Item icons
- SQL schema
- Open configuration
Anybody can spawn a pet.
INF Dog gives players one they can actually lose.
Tags: FiveM, QBCore, ESX, Escrow