Housing

INF Housing

Most housing scripts give you one kind of property.

INF Housing gives you three.

Shells. Game interiors. MLOs. Real doors. Rent. Furniture. Keys. Garages. In-world creation. Built to replace the config-file grind.

QBCore • ESX • HOUSING • MLO SUPPORT • SHELLS • RENTALS


THREE PROPERTY TYPES

Shells

Spawned interiors with unlimited copies for scalable housing.

Game Interiors

Use GTA interiors already built into the map, including apartments, mansions, and penthouses. Each exists once and can belong to one owner.

MLOs

Shared-world properties behind real doors.

No teleport.

No fade.

Unlock the door and walk inside.


BUILD EVERYTHING IN-GAME

Use /housing to create complete properties without editing coordinates.

Set the name, type, interior, tier, and pricing, then place everything directly in the world:

  • Entry point

  • Property boundaries

  • Doors

  • Stash

  • Wardrobe

  • Garage

Raycast placement reads door models and positions automatically.

Single doors, double doors, garage doors, and sliding gates are supported.

No restart required.


TIERS CONTROL THE PROPERTY

Four tiers are included by default.

Each tier can control:

  • Stash size

  • Stash weight

  • Key limits

  • Garage bays

  • Furniture limits

Rename tiers, add your own, or remove what you do not need.

Changing a property's tier updates its limits without rebuilding it.


BUY OR RENT

Every property can support:

  • Outright purchase

  • Weekly rent

  • Monthly rent

Rent renews automatically from the bank.

Miss payment and the property can enter lockout before eventual eviction.

Lockout does not immediately delete the lease, keys, or stored belongings.

If eviction happens, belongings can be moved to impound instead of disappearing.


FURNISH THE PROPERTY

INF Housing includes 75 placeable props across nine categories.

Players position real preview objects instead of guessing from markers.

Rotate them.

Raise them.

Move them later.

Keyholders can rearrange furniture, while ownership permissions control who can completely clear the property.

Furniture stays with the house when ownership changes.


KEYS, TRANSFERS & ENTRY

Property access is built around actual ownership.

Players can:

  • Give keys in person

  • Transfer properties

  • Host viewings

  • Lock and unlock doors

  • Use deadbolts

  • Access property garages

Authorized jobs can also use configurable forced-entry mechanics with grade requirements, logging, cooldowns, and resident notifications.


FINDING A HOME

Properties can be discovered through:

  • Map blips

  • Realtor NPCs

  • /realty

Players can search, filter by tier, sort by price, and set waypoints.

Browsing never spends money.

Buying and renting happen at the property itself.


BUILT TO SURVIVE

Shell interiors use isolated interior handling so multiple properties can exist without players hearing or seeing each other through the stack.

Door registration is self-healing and works per property even when multiple homes use the same door model.

Boot validation checks:

  • Database schema

  • Framework compatibility

  • Required resources

  • Property geometry

  • Tier configuration

  • Shell configuration

  • Rent settings

Problems are named at startup instead of waiting for a support ticket.


BUILT TO INTEGRATE

INF Garage

House garages register with the property and can be removed automatically when ownership changes.

Clothing

Supports major clothing resources for wardrobe access.

Voice

pma-voice support keeps instanced interiors separated properly.


COMPATIBILITY

Frameworks

  • QBCore

  • ESX

Inventory

  • ox_inventory

  • qb-inventory

Target

  • ox_target

  • qb-target

Clothing

  • op-clothing

  • illenium-appearance

  • qb-clothing

  • fivem-appearance

Required

  • ox_lib

  • oxmysql

  • bob74_ipl


INCLUDED

  • Shell properties

  • Game interiors

  • MLO properties

  • In-game creator

  • Door system

  • Buying and renting

  • Property keys

  • Transfers

  • Furniture system

  • Stashes

  • Wardrobes

  • House garages

  • Realtor system

  • Property ledger

  • Forced entry

  • Boot validation

  • Open config, bridges, SQL, catalogs, and documentation


A house should feel like a place.

Not a menu with coordinates behind it.

Tags: FiveM, QBCore, ESX, Escrow

Housing

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