INF Law
Most police scripts stop at a wanted level.
INF Law runs the entire justice system.
Witness-based crime detection. Dynamic NPC police. Six-tier pursuit escalation. Arrest. Prison. Court. Parole. Death row. Player-run law firms. One persistent criminal record.
QBCore • QBox • ESX • POLICE • JUSTICE • PRISON • COURTS
CRIME HAS TO BE SEEN
Crimes are reported when an NPC witness actually sees them.
Shootings. Brandishing. Homicide. Carjacking. Armed robbery. Hit-and-run. Street racing. Vehicle theft.
Wear a mask and the system can book the suspect as John Doe instead of magically knowing who they are.
The street only reacts to what it knows.
PURSUITS THAT ESCALATE
Police response scales with the situation.
INF Law can deploy:
Ground units
Backup waves
Pursuit vehicles
Air support
On-foot pursuit
Hunt behavior after losing sight
Officer-down escalation
Non-lethal encounters can turn into lethal response when the suspect raises the stakes.
Vehicle crime and high-speed fleeing can escalate independently as the pursuit develops.
ARREST, JAIL & PRISON
The system carries players from arrest all the way through incarceration.
Booking
Holding cells
County jail
State prison
Property seizure
Persistent sentences
Anti-AFK sentence clock
Infirmary recovery
Prison is gameplay instead of a timer.
Players can work jobs, earn credits, use commissary, deal with contraband, build yard reputation, enter rehabilitation, and attempt multiple escape routes.
COURTS & PAROLE
Players can take a plea or stand trial in a live courtroom.
Choose a public defender or private representation.
Case outcome can consider counsel, criminal history, evidence, and the severity of the charges.
Possible outcomes include:
Acquittal
Reduced sentence
Full sentence
Parole
Parole adds supervised release, scheduled check-ins, firearm restrictions, and consequences for repeated violations.
PLAYER-RUN LAW FIRMS
INF Law includes a full legal career outside the framework job system.
Law firms can have:
Five attorney grades
Clock-in
Secretary
Boss desk
Treasury
Storage
Salaries
Client settlements
Member payouts
Attorneys can represent real jailed players in open court and argue against the prosecution.
THE CASE FACTORY
Lawyers can also take procedurally generated cases with defendants, evidence, and varying difficulty.
Evidence can contain flaws that attorneys can challenge or suppress.
Cases range from everyday criminal matters to rare major trials.
Every result contributes to the attorney's win/loss record and reputation.
BUILD IT ALL IN-GAME
Use /lawadmin to place the justice system directly onto your map.
Create:
Police stations
Jail locations
Prison areas
Courtrooms
Parole locations
Law-firm offices
Supporting interaction points
No hardcoded city layout required.
Build around the map you actually use.
BUILT TO INTEGRATE
INF Law can operate alongside human police jobs and external medical resources.
Custody handling is coordinated so different systems do not fight over the same player.
A public Case API lets MDTs, courts, and external resources read or update the shared criminal record.
Optional Discord logging is included.
COMPATIBILITY
Frameworks
QBCore
QBox
ESX
Required
ox_lib
oxmysql
Recommended
ox_target
ox_inventory
Optional
External police jobs
External medical resources
MDT integrations
Discord logging
INCLUDED
Witness-based crime detection
Dynamic NPC police response
Six-tier pursuits
Arrest and booking
Jail and prison
Prison jobs and reputation
Escape routes
Court trials
Parole
Death row
Player-run law firms
Generated legal cases
Criminal record system
In-game creator
Public Case API
Automatic database setup
Open config, SQL, whitelist, and documentation
Getting away from the scene should not erase what happened.
INF Law gives the city a memory.
Tags: FiveM, QBCore, QBox, ESX, Escrow