Medical

INF Medical

Most medical scripts stop at revive and respawn.

INF Medical turns getting hurt into an actual medical system.

Emergency response. Persistent injuries. Hospitals. Physical therapy. Crutches. Treatment costs. Patient management. In-game hospital creation.

QBCore • ESX • MEDICAL SYSTEM • HOSPITALS • INJURIES • PHYSICAL THERAPY


GETTING HURT HAS CONSEQUENCES

INF Medical extends the death and recovery loop beyond simply pressing revive.

Players can move through emergency response, hospital treatment, recovery, and rehabilitation depending on what happened to them.

Bleedout and flatline rules can also carry configurable financial or inventory consequences.

Getting dropped matters again.


PERSISTENT RECOVERY

Serious injuries can leave players on crutches after treatment.

While recovering, crutches can restrict:

  • Sprinting

  • Jumping

  • Climbing and vaulting

  • Driving

  • Rifles and heavy weapons

Recovery persists through reconnects and server restarts.

Players do not walk out of the hospital completely fine just because the screen faded.


PHYSICAL THERAPY

Crutch recovery can require actual rehabilitation.

Hospitals can contain multiple therapy stations that players complete over time.

Stations can be completed in any order, with progress saved persistently.

Finish rehabilitation and the restrictions are removed.

Server owners can disable therapy if they want a faster medical loop.


BUILD HOSPITALS IN-GAME

Create hospitals directly inside the world.

Place:

  • Hospital locations

  • Treatment beds

  • Medical staff

  • Therapy stations

  • Interaction points

Each hospital can have its own treatment pricing and setup.

No coordinate-heavy rebuild every time you want another medical location.


HOSPITAL MANAGEMENT

Hospitals include tools for managing active patients.

Staff can view a live patient roster, handle walk-ins, monitor treatment, and force discharge when necessary.

The system stays dormant until a hospital has actually been created, keeping installation clean while you build your setup.


CONFIGURE THE RECOVERY LOOP

Control how harsh or forgiving medical gameplay should be.

Configure:

  • Treatment pricing

  • Recovery timing

  • Crutch behavior

  • Movement restrictions

  • Weapon restrictions

  • Therapy requirements

  • Therapy progression

  • Flatline consequences

Build a lightweight recovery system or make serious injuries something players genuinely plan around.


COMPATIBILITY

Frameworks

  • QBCore

  • ESX

Inventory

  • ox_inventory

  • qb-inventory

  • qs-inventory

Target

  • ox_target

  • Proximity fallback

Required

  • ox_lib

  • oxmysql


INCLUDED

  • Emergency medical response

  • Hospital treatment

  • Persistent injuries

  • Crutch recovery

  • Physical therapy

  • Live patient roster

  • Walk-in treatment

  • Treatment pricing

  • In-game hospital creator

  • Admin recovery controls

  • Automatic database setup

  • Open configuration


Getting revived should not erase what just happened.

INF Medical makes recovery part of the story.

Tags: FiveM, QBCore, ESX, Escrow

Medical

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