INF Medical
Most medical scripts stop at revive and respawn.
INF Medical turns getting hurt into an actual medical system.
Emergency response. Persistent injuries. Hospitals. Physical therapy. Crutches. Treatment costs. Patient management. In-game hospital creation.
QBCore • ESX • MEDICAL SYSTEM • HOSPITALS • INJURIES • PHYSICAL THERAPY
GETTING HURT HAS CONSEQUENCES
INF Medical extends the death and recovery loop beyond simply pressing revive.
Players can move through emergency response, hospital treatment, recovery, and rehabilitation depending on what happened to them.
Bleedout and flatline rules can also carry configurable financial or inventory consequences.
Getting dropped matters again.
PERSISTENT RECOVERY
Serious injuries can leave players on crutches after treatment.
While recovering, crutches can restrict:
Sprinting
Jumping
Climbing and vaulting
Driving
Rifles and heavy weapons
Recovery persists through reconnects and server restarts.
Players do not walk out of the hospital completely fine just because the screen faded.
PHYSICAL THERAPY
Crutch recovery can require actual rehabilitation.
Hospitals can contain multiple therapy stations that players complete over time.
Stations can be completed in any order, with progress saved persistently.
Finish rehabilitation and the restrictions are removed.
Server owners can disable therapy if they want a faster medical loop.
BUILD HOSPITALS IN-GAME
Create hospitals directly inside the world.
Place:
Hospital locations
Treatment beds
Medical staff
Therapy stations
Interaction points
Each hospital can have its own treatment pricing and setup.
No coordinate-heavy rebuild every time you want another medical location.
HOSPITAL MANAGEMENT
Hospitals include tools for managing active patients.
Staff can view a live patient roster, handle walk-ins, monitor treatment, and force discharge when necessary.
The system stays dormant until a hospital has actually been created, keeping installation clean while you build your setup.
CONFIGURE THE RECOVERY LOOP
Control how harsh or forgiving medical gameplay should be.
Configure:
Treatment pricing
Recovery timing
Crutch behavior
Movement restrictions
Weapon restrictions
Therapy requirements
Therapy progression
Flatline consequences
Build a lightweight recovery system or make serious injuries something players genuinely plan around.
COMPATIBILITY
Frameworks
QBCore
ESX
Inventory
ox_inventory
qb-inventory
qs-inventory
Target
ox_target
Proximity fallback
Required
ox_lib
oxmysql
INCLUDED
Emergency medical response
Hospital treatment
Persistent injuries
Crutch recovery
Physical therapy
Live patient roster
Walk-in treatment
Treatment pricing
In-game hospital creator
Admin recovery controls
Automatic database setup
Open configuration
Getting revived should not erase what just happened.
INF Medical makes recovery part of the story.
Tags: FiveM, QBCore, ESX, Escrow