INF Trap Queen
Most companion scripts give players someone who follows them.
INF Trap Queen gives them someone with a life of her own.
Companionship. Needs. Personal storage. Passive hustling. Combat defense. Vehicle riding. Home mode. Persistent progression. Real consequences.
QBCore • COMPANION SYSTEM • PERSISTENCE • COMBAT DEFENSE • PASSIVE INCOME • CUSTOMIZATION
PICK YOUR QUEEN
Start at the salon.
Choose her appearance, customize her outfit, pay the setup cost, and make it official.
Players can change her look later through the wardrobe system, while custom streamed ped models can be added through configuration.
Her appearance stays with her across sessions.
SHE ACTUALLY FOLLOWS YOU
Movement automatically adapts to the player.
Walk and she walks.
Run and she keeps pace.
Get into a vehicle and she climbs in with you.
Players can control her through simple companion commands, leave her somewhere temporarily, or send her home when they are finished for the day.
NEEDS WITH CONSEQUENCES
Hunger and thirst persist over time.
Keep her fed and looked after.
Ignore her needs long enough and the relationship can fall apart.
Dismissal also carries a configurable cooldown before the player can start over.
She is meant to feel persistent, not disposable.
HER OWN STASH
Every companion has personal storage.
Players can stock approved items in her stash and configure which products she is allowed to carry.
While healthy and active, she can periodically generate income from configured sellable items.
Payout ranges, supported products, timing, and payment type are all configurable.
When inventory runs dry, she lets the player know.
SHE HAS YOUR BACK
INF Trap Queen can defend her player when trouble starts.
Configure which weapons she is allowed to use and the priority in which she chooses them.
She can react to configured hostile threats and fight alongside the player.
If she goes down, she can enter a persistent hospital state.
Pay the treatment bill and bring her home.
HOME MODE
Set a permanent home location directly in the world.
While home:
- Hunger and thirst can pause
- She stays at the assigned location
- Ambient scenarios keep her active
- Players can retrieve her whenever they are ready
Phone use, smoking, leaning, and other configurable behaviors keep the location from feeling static.
BUILT IN-GAME
Use /trapqueenadmin to manage supported consumables and weapons without restarting the resource.
The admin panel includes:
- Food
- Drinks
- Weapons
Search registered server items, add them instantly, adjust restore values, and push changes live to connected players.
PERMANENT RELATIONSHIP
INF Trap Queen remembers:
- Companion model
- Outfit
- Hunger
- Thirst
- Home location
- Hospital state
- Personal storage
Players can also permanently end the relationship through the companion menu.
Stored items must be removed first so nothing disappears with her.
COMPATIBILITY
Framework
- QBCore
Inventory
- qb-inventory
- ox_inventory
Target
- qb-target
- ox_target
Required
- qb-core
- ox_lib
- oxmysql
INCLUDED
- Companion customization
- Persistent needs
- Adaptive following
- Vehicle riding
- Personal stash
- Passive income system
- Combat defense
- Hospital recovery
- Home mode
- Admin NUI
- Custom ped support
- Open configuration
- Open selling configuration
- SQL and documentation
Anybody can make a ped follow the player.
INF Trap Queen gives them someone worth bringing along.
Tags: FiveM, QBCore, Escrow