INF Jewelry
Give players a business they can build, stock, run, and actually wear.
INF Jewelry turns jewelry stores into a complete player-owned economy.
Wearable chains and watches. Crafting. Suppliers. Deliveries. Staff. NPC demand. VIP orders. Custom pieces. Store ownership. Full in-game creation.
QBCore • QBox • ESX • PLAYER BUSINESSES • CRAFTING • WEARABLE JEWELRY • STORE ECONOMY
WEAR THE PRODUCT
Every chain and watch is a real inventory item that can appear directly on the character.
Use it to put it on.
Use it again to take it off.
One chain and one watch can be worn at a time, with state persisting through relogs, outfit changes, and respawns.
Drop it, sell it, or stash it and it leaves the character.
No second jewelry script required.
MAP YOUR CLOTHING PACK
Custom jewelry can be mapped directly to your clothing drawables.
Use /jewelid to read the drawable and texture currently worn, enter those values in the creator, preview them on the character, and save.
Male and female mappings can be configured per piece.
Base-game defaults are included so everything works on a clean server.
HOUSE STORES & PLAYER STORES
House Stores
Server-owned stores with unlimited stock and admin-controlled pricing.
Player Stores
Real businesses that players purchase and operate.
Owners can:
Order materials
Craft jewelry
Stock showcases
Set prices
Hire staff
Manage finances
Sell the business later
Every store can have its own catalog, recipes, pricing, and appearance mappings.
CRAFT THE INVENTORY
Jewelry is built from actual materials.
Owners order gold, platinum, gemstones, and other configured supplies from suppliers with changing quotes, delivery times, and reputation requirements.
Crafting benches support:
Real craft animations
Tiered benches
Reserved ingredients
Gold and platinum recipes
Custom chains and watches
Walk away from an unfinished craft and reserved materials can be returned.
CUSTOMERS ACTUALLY BUY
Player stores can generate demand from real stocked inventory.
Sales can consider:
Store pricing
House-market pricing
Reputation
Product variety
Staff presence
Time of day
When the owner is present, customers can physically enter, browse, and purchase at the register.
Stores can also continue earning while the owner is away, with configurable auto-close behavior.
VIP & CUSTOM ORDERS
Successful stores can receive higher-value opportunities.
VIP Requests
Premium one-off sales with larger payouts.
Custom Orders
Customers commission specific pieces and place deposits up front.
Reputation grows through successful sales and fulfillment while poor service can reduce it.
STAFF & FINANCE
Owners can hire both players and NPC staff.
Player roles include:
Manager
Jeweler
Clerk
NPC clerks can support demand while NPC jewelers can work through crafting queues.
Every business maintains a ledger covering sales, orders, wages, refunds, deposits, and withdrawals.
Optional business-account integrations are supported.
BUILD EVERYTHING IN-GAME
Use the creator to build the entire store without entering coordinates.
Place:
Entrance
Terminal
Registers
Showcases
Crafting bench
Vault
Delivery bay
Staff positions
Customer spawns
A live validator tells you what is missing before the store is published.
The creator also includes catalog tools, on-character previews, cloning, JSON import/export, and 24 starter jewelry pieces.
KARAT PHONE APP
With INF Atlas installed, owners can manage the business remotely through the optional Karat app.
View:
Balance
Reputation
Live sales
Deliveries
Orders
Notifications
Owners can also open or close the store and reorder inventory remotely.
COMPATIBILITY
Frameworks
QBCore
QBox
ESX
Inventory
ox_inventory
qb-inventory
Target
ox_target
qb-target
Required
ox_lib
oxmysql
Optional
INF Atlas
INF Taxes
INCLUDED
Wearable chains and watches
Player-owned stores
House stores
Custom catalogs
Jewelry crafting
Suppliers and deliveries
NPC customer demand
VIP requests
Custom orders
Player and NPC staff
Business ledger
In-game store creator
24 starter pieces
Custom drawable mapping
English, French, and Spanish
Open configuration and locales
Anybody can sell jewelry from a menu.
INF Jewelry lets players build the store, craft the product, and wear what they sell.
Tags: FiveM, QBCore, QBox, ESX, Escrow