Jewelry

INF Jewelry

Give players a business they can build, stock, run, and actually wear.

INF Jewelry turns jewelry stores into a complete player-owned economy.

Wearable chains and watches. Crafting. Suppliers. Deliveries. Staff. NPC demand. VIP orders. Custom pieces. Store ownership. Full in-game creation.

QBCore • QBox • ESX • PLAYER BUSINESSES • CRAFTING • WEARABLE JEWELRY • STORE ECONOMY


WEAR THE PRODUCT

Every chain and watch is a real inventory item that can appear directly on the character.

Use it to put it on.

Use it again to take it off.

One chain and one watch can be worn at a time, with state persisting through relogs, outfit changes, and respawns.

Drop it, sell it, or stash it and it leaves the character.

No second jewelry script required.


MAP YOUR CLOTHING PACK

Custom jewelry can be mapped directly to your clothing drawables.

Use /jewelid to read the drawable and texture currently worn, enter those values in the creator, preview them on the character, and save.

Male and female mappings can be configured per piece.

Base-game defaults are included so everything works on a clean server.


HOUSE STORES & PLAYER STORES

House Stores

Server-owned stores with unlimited stock and admin-controlled pricing.

Player Stores

Real businesses that players purchase and operate.

Owners can:

  • Order materials

  • Craft jewelry

  • Stock showcases

  • Set prices

  • Hire staff

  • Manage finances

  • Sell the business later

Every store can have its own catalog, recipes, pricing, and appearance mappings.


CRAFT THE INVENTORY

Jewelry is built from actual materials.

Owners order gold, platinum, gemstones, and other configured supplies from suppliers with changing quotes, delivery times, and reputation requirements.

Crafting benches support:

  • Real craft animations

  • Tiered benches

  • Reserved ingredients

  • Gold and platinum recipes

  • Custom chains and watches

Walk away from an unfinished craft and reserved materials can be returned.


CUSTOMERS ACTUALLY BUY

Player stores can generate demand from real stocked inventory.

Sales can consider:

  • Store pricing

  • House-market pricing

  • Reputation

  • Product variety

  • Staff presence

  • Time of day

When the owner is present, customers can physically enter, browse, and purchase at the register.

Stores can also continue earning while the owner is away, with configurable auto-close behavior.


VIP & CUSTOM ORDERS

Successful stores can receive higher-value opportunities.

VIP Requests

Premium one-off sales with larger payouts.

Custom Orders

Customers commission specific pieces and place deposits up front.

Reputation grows through successful sales and fulfillment while poor service can reduce it.


STAFF & FINANCE

Owners can hire both players and NPC staff.

Player roles include:

  • Manager

  • Jeweler

  • Clerk

NPC clerks can support demand while NPC jewelers can work through crafting queues.

Every business maintains a ledger covering sales, orders, wages, refunds, deposits, and withdrawals.

Optional business-account integrations are supported.


BUILD EVERYTHING IN-GAME

Use the creator to build the entire store without entering coordinates.

Place:

  • Entrance

  • Terminal

  • Registers

  • Showcases

  • Crafting bench

  • Vault

  • Delivery bay

  • Staff positions

  • Customer spawns

A live validator tells you what is missing before the store is published.

The creator also includes catalog tools, on-character previews, cloning, JSON import/export, and 24 starter jewelry pieces.


KARAT PHONE APP

With INF Atlas installed, owners can manage the business remotely through the optional Karat app.

View:

  • Balance

  • Reputation

  • Live sales

  • Deliveries

  • Orders

  • Notifications

Owners can also open or close the store and reorder inventory remotely.


COMPATIBILITY

Frameworks

  • QBCore

  • QBox

  • ESX

Inventory

  • ox_inventory

  • qb-inventory

Target

  • ox_target

  • qb-target

Required

  • ox_lib

  • oxmysql

Optional

  • INF Atlas

  • INF Taxes


INCLUDED

  • Wearable chains and watches

  • Player-owned stores

  • House stores

  • Custom catalogs

  • Jewelry crafting

  • Suppliers and deliveries

  • NPC customer demand

  • VIP requests

  • Custom orders

  • Player and NPC staff

  • Business ledger

  • In-game store creator

  • 24 starter pieces

  • Custom drawable mapping

  • English, French, and Spanish

  • Open configuration and locales


Anybody can sell jewelry from a menu.

INF Jewelry lets players build the store, craft the product, and wear what they sell.

Tags: FiveM, QBCore, QBox, ESX, Escrow

Jewelry

29.99 USD

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