INF Pipeline
Every gun on the street came from somewhere.
INF Pipeline gives your server a living black-market supply chain.
Sources. Armorers. Dealers. Real stock. Dynamic pricing. Serial tracking. Runs. Fronting. Vehicle stashes. Territory demand. Heat. One connected weapons economy.
QBCore • QBox • ESX • WEAPON ECONOMY • BLACK MARKET • SERIAL TRACKING • SUPPLY CHAIN
THE NETWORK RUNS ITSELF
Build the entire chain in-game.
Sources
Where weapons enter the city. Each source can specialize in different products and rare inventory.
Armorers
Middlemen who move larger quantities, sell parts, alter serial records, and install hidden vehicle storage.
Dealers
Street-level sellers where players actually buy.
Link them together and inventory moves through the chain automatically.
Low stock raises prices.
Heavy supply lowers them.
Neighborhood demand matters too.
TRUST INSTEAD OF XP BARS
Players start as strangers.
Keep doing business with the same contacts and relationships grow naturally.
Each contact can see the player as:
Doesn't know you
Knows your face
Does business with you
Trusts you
Family
Better relationships unlock stronger inventory, larger opportunities, wholesale access, and deeper connections.
No floating rank system required.
BUILD YOUR OWN OPERATION
Players can move beyond buying from the corner.
They can:
Run deliveries between contacts
Collect shipments from docks and airstrips
Buy wholesale loads
Resell to other buyers
Take product on credit
Hire drivers
Install hidden vehicle storage
Put their own dealer on a corner
Build their own supplier relationship
Lose somebody else's shipment and the debt remains.
Trust drops.
Collection pressure rises.
EVERY WEAPON HAS A HISTORY
Weapons moving through Pipeline can receive unique serial records.
The system can track:
Where it entered the network
Which contact supplied it
Every transfer through the chain
Current known holder
Whether authorities recovered it
Admins can search a serial and see the complete chain behind it.
The weapon is no longer just an inventory item.
It has a history.
THE STREET HAS HEAT
Moving product creates risk.
Vehicle loads can lead to traffic stops or pursuits.
Unknown buyers can contact players looking for specific inventory.
Some meetings can be setups.
Recovered weapons can trigger trace activity that moves backward through the supply chain.
Relationships and contact traits can determine how much warning a player gets before trouble reaches them.
CONTACTS HAVE PERSONALITY
Every Source, Armorer, Dealer, and hired driver can have configurable traits such as:
Greedy
Loyal
Old-school
Flaky
Paranoid
Loose-lipped
Snitch-risk
Contacts can also be arrested, killed, robbed, or replaced over time.
The network keeps moving even when individual pieces disappear.
BUILT TO INTEGRATE
INF Hoods
Assign network contacts to street gangs and turn their weapon supply into real Pipeline inventory.
If the supplying network dries up, that gang's broker can run out too.
Territory control can become control of the city's weapon supply.
INF Response
Recovered Pipeline weapons can become traceable evidence tied to real cases.
The serial still has to be investigated through the chain.
INF Atlas
Pipeline can use the optional Burner app for job offers, buyers, warnings, debts, contacts, and live notifications.
Without Atlas, Pipeline includes its own burner interface.
BUILD EVERYTHING IN-GAME
Use /pipeline to create and manage the entire system.
Configure:
Sources
Armorers
Dealers
Supply links
Traits
Inventory
Routes
Pickup points
Territories
Demand
Meet locations
Live world events
The Live Monitor shows network health, active traces, player heat, events, and supply problems in one place.
Fresh installs start empty.
Build your own network or generate an example chain to get started.
WEAPON CATALOG
Pipeline ships configured for a large supported weapon catalog and can be adapted to custom weapon packs.
Each weapon can define:
Item name
Category
Tier
Street price
Availability
Custom weapons can be added through the open weapon configuration.
COMPATIBILITY
Frameworks
QBCore
QBox
ESX
Inventory
ox_inventory
qb-inventory
ps-inventory / lj-inventory through QB compatibility
Target
ox_target
qb-target
Required
ox_lib
oxmysql
Optional
INF Hoods
INF Response
INF Atlas
INCLUDED
Source, Armorer, and Dealer network
Real inventory movement
Dynamic pricing
Contact trust
Wholesale runs
Fronted inventory
Hired drivers
Vehicle stash spots
Street dealers
Territory demand
Serial tracking
Trace system
Live network monitor
In-game creator
English, French, and Spanish
Automatic database setup
Open weapon configuration
Documentation and exports
Most servers spawn weapons into existence.
INF Pipeline gives every weapon a way into the city.
Tags: FiveM, QBCore, QBox, ESX, Escrow