Pipeline

INF Pipeline

Every gun on the street came from somewhere.

INF Pipeline gives your server a living black-market supply chain.

Sources. Armorers. Dealers. Real stock. Dynamic pricing. Serial tracking. Runs. Fronting. Vehicle stashes. Territory demand. Heat. One connected weapons economy.

QBCore • QBox • ESX • WEAPON ECONOMY • BLACK MARKET • SERIAL TRACKING • SUPPLY CHAIN


THE NETWORK RUNS ITSELF

Build the entire chain in-game.

Sources

Where weapons enter the city. Each source can specialize in different products and rare inventory.

Armorers

Middlemen who move larger quantities, sell parts, alter serial records, and install hidden vehicle storage.

Dealers

Street-level sellers where players actually buy.

Link them together and inventory moves through the chain automatically.

Low stock raises prices.

Heavy supply lowers them.

Neighborhood demand matters too.


TRUST INSTEAD OF XP BARS

Players start as strangers.

Keep doing business with the same contacts and relationships grow naturally.

Each contact can see the player as:

  • Doesn't know you

  • Knows your face

  • Does business with you

  • Trusts you

  • Family

Better relationships unlock stronger inventory, larger opportunities, wholesale access, and deeper connections.

No floating rank system required.


BUILD YOUR OWN OPERATION

Players can move beyond buying from the corner.

They can:

  • Run deliveries between contacts

  • Collect shipments from docks and airstrips

  • Buy wholesale loads

  • Resell to other buyers

  • Take product on credit

  • Hire drivers

  • Install hidden vehicle storage

  • Put their own dealer on a corner

  • Build their own supplier relationship

Lose somebody else's shipment and the debt remains.

Trust drops.

Collection pressure rises.


EVERY WEAPON HAS A HISTORY

Weapons moving through Pipeline can receive unique serial records.

The system can track:

  • Where it entered the network

  • Which contact supplied it

  • Every transfer through the chain

  • Current known holder

  • Whether authorities recovered it

Admins can search a serial and see the complete chain behind it.

The weapon is no longer just an inventory item.

It has a history.


THE STREET HAS HEAT

Moving product creates risk.

Vehicle loads can lead to traffic stops or pursuits.

Unknown buyers can contact players looking for specific inventory.

Some meetings can be setups.

Recovered weapons can trigger trace activity that moves backward through the supply chain.

Relationships and contact traits can determine how much warning a player gets before trouble reaches them.


CONTACTS HAVE PERSONALITY

Every Source, Armorer, Dealer, and hired driver can have configurable traits such as:

  • Greedy

  • Loyal

  • Old-school

  • Flaky

  • Paranoid

  • Loose-lipped

  • Snitch-risk

Contacts can also be arrested, killed, robbed, or replaced over time.

The network keeps moving even when individual pieces disappear.


BUILT TO INTEGRATE

INF Hoods

Assign network contacts to street gangs and turn their weapon supply into real Pipeline inventory.

If the supplying network dries up, that gang's broker can run out too.

Territory control can become control of the city's weapon supply.

INF Response

Recovered Pipeline weapons can become traceable evidence tied to real cases.

The serial still has to be investigated through the chain.

INF Atlas

Pipeline can use the optional Burner app for job offers, buyers, warnings, debts, contacts, and live notifications.

Without Atlas, Pipeline includes its own burner interface.


BUILD EVERYTHING IN-GAME

Use /pipeline to create and manage the entire system.

Configure:

  • Sources

  • Armorers

  • Dealers

  • Supply links

  • Traits

  • Inventory

  • Routes

  • Pickup points

  • Territories

  • Demand

  • Meet locations

  • Live world events

The Live Monitor shows network health, active traces, player heat, events, and supply problems in one place.

Fresh installs start empty.

Build your own network or generate an example chain to get started.


WEAPON CATALOG

Pipeline ships configured for a large supported weapon catalog and can be adapted to custom weapon packs.

Each weapon can define:

  • Item name

  • Category

  • Tier

  • Street price

  • Availability

Custom weapons can be added through the open weapon configuration.


COMPATIBILITY

Frameworks

  • QBCore

  • QBox

  • ESX

Inventory

  • ox_inventory

  • qb-inventory

  • ps-inventory / lj-inventory through QB compatibility

Target

  • ox_target

  • qb-target

Required

  • ox_lib

  • oxmysql

Optional

  • INF Hoods

  • INF Response

  • INF Atlas


INCLUDED

  • Source, Armorer, and Dealer network

  • Real inventory movement

  • Dynamic pricing

  • Contact trust

  • Wholesale runs

  • Fronted inventory

  • Hired drivers

  • Vehicle stash spots

  • Street dealers

  • Territory demand

  • Serial tracking

  • Trace system

  • Live network monitor

  • In-game creator

  • English, French, and Spanish

  • Automatic database setup

  • Open weapon configuration

  • Documentation and exports


Most servers spawn weapons into existence.

INF Pipeline gives every weapon a way into the city.

Tags: FiveM, QBCore, QBox, ESX, Escrow

Pipeline

34.99 USD

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